So that some clients do not need to travel so far away to check the status of the factory, which shorten a lot of time and capital in the way. It is just like a show window to make the factory convincible. This website will work as a showing window with a lot of rich media embedded. And a website can make his factory convincible, since some clients would always come to check the status of the company. My uncle has a manufacture factory to outsourcing clothes. Just like the words in a book, “the world is flat”. Cheap raw material fee, cheap labors, high quality product produced in shorter time, which attracts more and more businessmen to go for this manufacture system. Outsourcing is such a common phenomenon nowadays. And I want to make it simple at first, so I will avoid database. I prefer Word press to show my website with a lot of rich media. In order to show the whole factory, those elements will have each page. So I will show those elements on the very front page, also put recruitment, and contact us with them. I think it is very important to show the theme of the factory, Product, Equipment, Honors, News, and Feedback. There are already have a lot of models seems like the website I want to build. Thus, I will build the website both in Chinese and English. Meanwhile, he also wants to find the potential clients in U.S.A. So he needs a website to show the factory at first to make the corporation convincible.Ĭause his clients are basically in European and his brother factories are in China. And he wants to build a foreign trade corporation based on this factory. Since my uncle has a factory of outsourcing clothes. These pages more serve as a resourceful platform between business. Most if not all use twitter as a platform to deliver short messages.ī2B approach. Rather than compare the magnitude against a known distance, you can compare the squared magnitude against the squared distance:- if (heading.These pages have a well defined audience and diverse content! The sqrMagnitude property gives the square of the magnitude value, and is calculated like the magnitude but without the time-consuming square root operation. If you only need to use the distance for comparison (for a proximity check, say) then you can avoid the magnitude calculation altogether. This approach is preferable to using both the magnitude and normalized properties separately, since they are both quite CPU-hungry (they both involve calculating a square root). Var direction = heading / distance // This is now the normalized direction. The distance between the objects is equal to the magnitude of the heading vector and this vector can be normalized by dividing it by its magnitude:- var distance = heading.magnitude It is common to need a normalized vector giving the direction to the target and also the distance to the target (say for directing a projectile). Var heading = target.position - player.position Īs well as pointing in the direction of the target object, this vector’s magnitude is equal to the distance between the two positions. If one point in space is subtracted from another, then the result is a vector that “points” from one object to the other: // Gets a vector that points from the player's position to the target's.
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